We are an independent video game studio in Los Angeles, CA. Currently developing original IPs across console, PC, mobile, and tablets. 

We teamed up with the Emmy-nominated make up artists from The Walking Dead / True Blood for a Robotoki team Zombie Day!

We teamed up with the Emmy-nominated make up artists from The Walking Dead / True Blood for a Robotoki team Zombie Day!


We are looking for creative individuals across multiple disciplines that can bring their unique insight and expertise to a growing team of ambitious like-minded developers. We encourage you to let your job title merely be your starting point, not define your potential.


Robotoki is focused on building genre redefining experiences that extend beyond any single device. Join us in creating innovative new technology and gameplay that connects our unique game universes through multi-screen, cross platform, and cross genre experiences.


A work-life balance is extremely important to us here at Robotoki. We feel the need for our team to take time away from the studio to creatively recharge and refresh themselves. Whether its taking a vacation, or spending time with their families, creating this balance is a crucial part of our studio culture.

Unlimited PTO Policy

One of the strongest ways we encourage this balance is with our Unlimited PTO Policy, which affords our team the freedom and flexibility to take time off for vacation, family outings, important personal events, and any other personal time they feel they need, whenever they need it.  

Mandatory Personal Days

 In addition to the open Paid Time Off Policy, we request that all employees take a paid personal day on their birthday, spouse birthdays and children birthdays, along with important anniversaries.  

Building a Stronger Studio

We believe a healthy personal life alleviates the pressures of a career life, allowing our team to be more emotionally and intellectually invested in building great games and a stronger studio. This culture is maintained by having a small, close knit team, that we'd like to keep together from project to project, we encourage every member of Robotoki to become part of our foundation and to be invested in the success of not only the project on hand, but the studio as a whole. To accomplish this, we enroll every full-time, exempt (salaried) employee into our Studio Retention Plan, which includes the ability to participate in our Studio Bonus Plan and potential Stock Options. 

In addition, every member of the team gets to enjoy the fully stocked kitchen, free rental library with hundreds of games, movies, books, and other entertainment, as well as participate in team outings (movie premieres, sports events, BBQs), and weekly game nights in the studio. 

Healthcare For Team and Families

Mental and emotional health is key, but physical health is equally important, not only for our team but also our families. This is why we offer flexible healthcare options that give our team a choice between affordable HMO or more open PPO policies.  



Design Department:

Senior Player Control Programmer

Seeking an experienced gameplay programmer to bring quadrupeds, mounts, mounted combat, and two wheeled vehicles into our open world, survival, role playing game.  Desired candidate has experience implementing these and related systems, a natural feel for player controlled gameplay, ability to work closely with design and animation, and a strong engineering background.


Programming Department:


Senior Server Programmers

Seeking programmers to develop the server-side infrastructure of our new open world universe, Human Element.  5+ years experience in game server side programming and at least 2 shipped game titles required.  Key experience: client/server synchronization optimization, load balancing.  Other valued experience: match making, account management, social (friends list, chat), live ops.


Senior Animation Programmer

Seeking an experienced programmer familiar with thoroughly supporting animation pipelines.  Experience with CryEngine a huge plus.  Looking for someone to work hand in hand with animators, riggers, and technical artists to fashion the pipeline to our needs.


Art Department:



Seeking talented animator with experience in first person animations with an eye for detail.  Exposure and experience with CryEngine greatly desired.


Senior Technical Artist

Seeking a senior technical artist with expert knowledge of lighting, textures, shaders, and advanced materials preparation pipelines.  Knowledge of physically based rendering is highly desired.  Exposure and experience with CryEngine a plus.  Maya tool creation experience is required.


Senior Character Concept Artist

Seeking a talented concept artist to establish consistent definitions of the photo realistic look of our factions, survivors, key characters, and supporting props and clothing in our open world first person survival game.


Environment Prop Artists

Seeking a detail oriented environment artist interested in working hand in hand with design to help evoke stories and narrative through their asset creation.  Exposure and experience with CryEngine and physically based rendering is a great plus.


2D / UI Artist

Seeking a talented 2D artist to own the design and creation of 2D assets for our open world game.  Experience designing and creating minimal HUD messaging, complex but intuitive menus, and effective iconography is desired.  Knowledge and experience with Flash a huge plus.


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