35 years after a zombie apocalypse...
The remaining human population has created small faction aligned safe havens across the landscape. These outposts act as central hubs for the last remaining resources.
Define Yourself, Define Survival
Choose a hero unique to your playstyle and compete with teams of survivors to scavenge and escape with vital cache of resources while also using resources you've gathered to build fortifications and game-changing defenses.
DEAL WITH THE HUMAN ELEMENT
Devise strategies to take outposts by using the Human Element against itself.
Turn guards into fast zombies to cause chaos before your attack.
Fortify your base with defenses and AI guards and snipers to create choke points for attacking survivors.
Lure in a horde of slow zombies to keep guards busy while you flank.
YOUR SURVIVOR, YOUR PLAYSTYLE
Each hero represents a specific survivor faction, each with a unique playstyle, ability, and weapon.
Build a roster of survivors for a variety of gameplay or team up with 4 friends to form a unique strategy to take on rival groups.
Every successful supply run adds to your experience, allowing you to upgrade your survivor with each rank; unlock new abilities and weapons as you progress.
You drive, I'll Shoot!
Team up with a fellow survivor and assault an enemy outpost together. One drives while the other shoots or transports supplies back to your base.
Arm it with a sticky bomb and send it flying into an enemy outpost, or leave it armed as a decoy and wait for the next rider to get a big surprise.
TEAM DEATHMATCH meets CTF meets DOMINATION
Two teams of five (5), each with their own outposts, must explore the open world and discover five (5) resource cache.
Capture a resource to get a unique team buff while its in your possession, capture all five (5) resources to win.
Food - Gives all survivors on your team additional health.
Guns - Gives your AI guards higher damage weapons.
Generator - Powers your defenses.
Reinforcement Radio x2 - Allows your survivors to respawn.
Smash your way through infinite dimensions as a member of the Drop Squad, the intergalactic multi-dimensional (and occasionally questionable) heroes of the multiverse.
Call in your wingmen, warp across space, boost your level, summon flaming skulls, or bomb your way through wave after wave of enemy as you strategically plan your drop to get the most power-ups with each leap.
Challenge yourself and your friends on the leaderboards by finding your favorite character and upgrade combination, or complete a rotating list of hundreds of challenges each time you play.
Never run out of dimensions to save with randomly created, procedurally generated, and progressively more difficult levels. An infinite roster of interdimensional queens with jewel-headed minions will surprise you with new patterns each time.
Choose from a diverse cast of characters in the Drop Squad roster, each with unique upgradeable abilities and anticipate regular updates to the game which will introduce new characters to unlock.
Save dimensions, earn dough, meet colorful characters, smash colorful monsters, drop it to the max!
Creating original IP through incubation and experimentation
WHAT ARE INCUBATION FRIDAYS?
Every other Friday, the entire company shelves our existing production, and focuses entirely on new IPs. During this time, any team member can pitch a new idea and try to enlist people to help them develop it during the incubation or they can continue to work on a previously pitched new IP from a previous Incubation Friday.
FINDING THE FUN
Incubation Fridays are meant to be a creative breeding ground, free of publisher expectations and milestone schedules. That's why Incubation Friday games don't get release dates or schedules; the goal is to keep iterating and experimenting until you find the fun.
Once an incubation game has "found the fun", then it is greenlit and will get its own full-time team and production schedule.
We are currently incubating titles for all platforms.
WHAT ARE THE BENEFITS?
Having regularly scheduled game jams has many benefits:
- Everyone gets a chance to lead a project.
- The birth of experimental and risky new game mechanics.
- Get fresh ideas from everyone, not just the studio head.
- A creative refresh from working on the same IP everyday.