On April 9th, 2012 I left my highly paid, highly successful career as Creative Strategist of the Call of Duty franchise at Infinity Ward. A role I started a decade earlier after making the decision that I would settle for nothing less than doing what I loved.
My entire time there, I was in love with my job. I loved our fans, I loved our games, and I loved the team I was working alongside. Once we finished the Modern Warfare trilogy, I felt it was time to move on, to try my hand at independent game development and try to make something different.
Over the last two years, we made a lot of different.
We were actively negotiating a publishing deal for the premium version of Human Element but unfortunately I am unable to continue to self-fund the studio until that deal finalizes.
I want to thank every single person who supported us along this journey. It was an experience of a lifetime, and we learned a lifetime of experience.
I will never forget the friends we made, the experiences we created, and the lessons we learned.
The women and men who make the games you love are risking everything, and its worth it.
Support indie development, play experimental games, and continue to do what you love to do.