So Long And Thanks For All The Shoes

On April 9th, 2012 I left my highly paid, highly successful career as Creative Strategist of the Call of Duty franchise at Infinity Ward. A role I started a decade earlier after making the decision that I would settle for nothing less than doing what I loved. 

My entire time there, I was in love with my job. I loved our fans, I loved our games, and I loved the team I was working alongside. Once we finished the Modern Warfare trilogy, I felt it was time to move on, to try my hand at independent game development and try to make something different.

Over the last two years, we made a lot of different.

We were actively negotiating a publishing deal for the premium version of Human Element but unfortunately I am unable to continue to self-fund the studio until that deal finalizes.

I want to thank every single person who supported us along this journey. It was an experience of a lifetime, and we learned a lifetime of experience.

I will never forget the friends we made, the experiences we created, and the lessons we learned. 

The women and men who make the games you love are risking everything, and its worth it.

Support indie development, play experimental games, and continue to do what you love to do.

.beep .boop

Robert Bowling


Human Element World Premiere

The moment is finally here, the world premiere of Human Element!

35 years after the zombie apocalypse, the human population has dwindled by nearly 95% and remaining groups of survivors have created safe-havens across the landscape. 

These outposts of humanity have scavenged the last remaining resources and have built up around them. In Human Element, you will take control of a survivor from each faction and work together to assault, sneak, defend, and steal from these outposts while scavenging for supplies in order to build defenses and fortifications to protect your own cache of supplies.

Learn more about the gameplay of Human Element below:

Google+